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C# Networking Libraries

Our curated list of 50+ networking packages, modules and libs

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CSharp-SMTP-Server

Simple (receive only) SMTP server library for C#

CSharp-SMTP-Server

YouTube • Discord

Sample FPS Game Using Riptide Networking

YouTube • Discord

YouTube • Discord

YouTube • RiptideNetworking that uses transports section of Riptide's main README

YouTube • Discord

YouTube • Discord

RiptideNetworking is a lightweight C# networking library primarily designed for use in multiplayer games

YouTube • Discord

Multiplayer Applications and Games Projecton Unity DOTS Architecture

This project was carried out as an integral part of my bachelor's degree thesis in Computer Engineering, concerning the new Unity DOTS architecture

Multiplayer Applications and Games Projecton Unity DOTS Architecture

This is a fork of DotNetty

Support Span and Memory in Buffer/Common APIs

This is a fork of DotNetty

A set of annotations, Roslyn analyzers & source generators for Fish-Networking (Analyzers' Requirements

A set of annotations, Roslyn analyzers & source generators for Fish-Networking (

A set of annotations, Roslyn analyzers & source generators for Fish-Networking (Analyzers' Requirements

Redstone is an experimental Minecraft server built with C# and

HostBuilder to benefit the use of using modern design patterns such as Logging and Git SCM

Redstone is an experimental Minecraft server built with C# and

NET transport layer PoC

NET transport layer UDP), adding a layer of reliability (

NET transport layer PoC

Godot Modules is a collection of useful modules and scripts writing Godot games in C#

I was thinking to myself, I want to make a bullet hell game, but I am also going to be making more then just one...

Godot Modules is a collection of useful modules and scripts writing Godot games in C#

LiteNetwork is a simple and fast networking library built with C# and compatible with

Its main goal is to simply the creation of basic socket servers over the TCP/IP protocol

LiteNetwork is a simple and fast networking library built with C# and compatible with
RailgunNet: A Client/Server Network State-Synchronization Layer for Games

Netcode for GameObjects

Welcome to the repository

Netcode for GameObjects

An IRC client made in C#

The goal of this project is to take an old protocol like IRC and make a more modern client, like other chat clients such as...

An IRC client made in C#

This repository contains a wide range of

NET utilities for use across my projects designed to be compatible with

This repository contains a wide range of

Lightweight C# UDP networking library

Q: What does the name stand for?

Lightweight C# UDP networking library

Socks5 is a Socks5 proxy server/client written in C#

The server is both high performance and low latency, with maximum throughput thought through

Socks5 is a Socks5 proxy server/client written in C#
Boss Room - co-op multiplayer RPG built with Unity MLAPI

Gambetta Local (Hotseat) Demo

Unity Demo showcasing networking concepts including prediction, interpolation and reconciliation in a local (hotseat) environment

Gambetta Local (Hotseat) Demo